"A well crafted and colorful science fiction novel"
X-Corp, makers of graphic interactive 3-D 'dreams',
controls the New England Town. Slocum was a rising yuppie
who lost interest in his work, which led to an estrangement
with his wife and an inability to see his daughter. He
moved onto his broken down sloop with his only companions
being the Smuggler's Bible and a cat.
The harbormaster orders Slocum to leave his current mooring
because Coggerhill Wharf is THE LAST HARBOR in the area
where a big ship can dock. Slocum refuses because he does
not believe a big ship will arrive after fifteen plus years
without any dockings nor can he leave anyway until the
Mechanic fixes his sloop.
To his amazement, the big ship arrives along with rumors
that the Syndicate is its owner. Invited to enter the big
ship, Slocum meets Melisande. Soon he believes that she is
his last harbor to enable him to regain his real dreams,
but first he must learn what holds her prisoner on the big
THE LAST HARBOR is the typical George Foy grim and dark
look at a 1984-esque future that leaves little hope for an
independent person to even survive let alone thrive. The
grayness of what is to come is slowly simmered through
Slocum and his interactions or lack of with other people.
At the same time that readers begin to understand the scope
of Slocum's feelings and the environment he resides in, the
audience will ask where is the action as the plot slowly
evolves. If grit, grime, and gray are what a reader wants
in a science fiction tale, then they should stop at THE
Reviewed by PNR Group Member
Posted July 1, 2001