"Thick and juicy epic fantasy"
The island continent of Pentania, in the kingdom of Alson
is ruled by King Sorl, a man steeped in debauchery and
without a care for his subjects. One day the king is found
dead; his son who he had banished for trying to kill him
before succeeded this time and has become the new monarch.
The new king is also a wizard allied with the forces of
The queen travels to the village of Diln and informs Jarom
that he is the son she gave up at birth to protect him and
let him grow up as a man worthy to rule. When she returns
to the castle, the wizard kills her while Jarom and his
friend Allion seek help; on the trek, they encounter an
Entient (an avatar of the gods who watches out for and
guides humanity) who drops a book and before their eyes
the writing disappears. Jarome sees a map where THE
CRIMSON SWORD is located beneath the buried Elven city. He
finds it and becomes the rallying point of those who
oppose the Demon Queen who wants to destroy mankind. Jarom
fights her minions and her dragon spawn who also wants to
see the end of man on earth.
Although this is book one of the Legend of Asahiel
trilogy, it is a stand alone epic fantasy that leaves the
audience feeling as if they have completed a thrilling
journey. Most if not all the threads are woven together
into a colorful tapestry that make up THE CRIMSON SWORD.
The characters are well developed and the quest they
undertake compares favorably to The Lord of the Rings (can
Peter Jackson be far behind?).
Reviewed by Harriet Klausner
Posted June 12, 2005
Reviewed by PNR Group Member
Posted January 25, 2007
The Age of Man has begun. Gone are the elves and dwarves, orcs and trolls, and other creatures of legend. Having driven the "undesirables" from their lands, the kingdoms of the island continent of Pentania have started a new chapter in human history. The gods are a myth, magic is a forsaken art, and the avatars, shepherds of the races, have faded into the mists of time. Now, mankind will rule. But they are not alone.
When the king of Alson is assassinated and the capital besieged by a nefarious wizard, even the remote village of Diln is not immune from the chaos and terror that sweep the realm. Torn from his home, young Jarom begins a dangerous journey to ask for aid against the implacable usurper.
But soon the machinations of a mysterious council lead Jarom to a seemingly preordained quest: to find one of the mythical Swords of Asahiel, the divine talismans used by the elven avatars in the forging of the earth itself. He must do so not only to establish himself as a leader for his people, but to help save a fledgling, quarrelsome mankind. For the Demon Queen Spithaera has awakened from the Abyss, and humanity is about to learn how very powerless it can be against the ancient terrors of the world.
And whether real or imagined, destiny is not so easily claimed.