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REVIEW

"Gripping dark horror"

In London Eachus abducts Liam and informs the lad's sister Rache and his girlfriend Fi that they are to do his bidding to the exact letter or he will slowly drain the blood from his hostage. He orders them to murder three people he holds culpable for his doing time in prison.

At the same time that Fi and Rache follow orders starting with butchering a pig, Ness seeks to save her former lover Oban from a brutal tragedy because she is afflicted with the curse of being an Arrester who foresees something bad happening to him. While the three females travel their two paths, Eachus keeps seeing a vision of a kid who he fears to the core of his darkened soul as he believes if he meets this boy he meets his doom. The women will soon interconnect as Oban is a chosen one of Eachus even as the blood drips out of Liam one pint at a time.

GAME is a gripping dark horror (is that an oxymoron?) that hooks the audience into reading this novella in one sitting as fans will wonder who will be left standing in Conrad William's 24 hours of terrorist extortion. The strong story line contains two prime subplots that interweave in an exhilarating climax plus a smaller strand involving Eachus and the kid. The key is that Eachus comes across so amoral that the audience can vividly picture him draining blood from Liam. Though the use of a late circumstantial quirk enables one last climatic twist to occur, readers of extremely sinister psychological and physical horror tales will want to join the ladies on their "joyride" through London.

Reviewed by Harriet Klausner
Posted August 30, 2005

Reviewed by PNR Group Member
Posted January 18, 2007

SUMMARY

London. The coolest city in the world can also be the coldest...

Meet Ness. An arrester. One of a handful of people in the world able to see things, subtle signals from the future, things that might be. But she'd rather not. Because it hurts her. It hurts her so badly. She is slowly picking her way through the city's forgotten corners, searching for her long-lost lover before the attrocities she has envisioned are visited upon him. But Ness is running out of time...

As are Rache and Fi, heading south from Liverpool on a panicked, nightmarish journey fuelled by adrenaline and fear. They need to get to the capital soon if they are to save Liam from death at the hands of Bas Eachus, a notorious north London gun-for-sale, who is currently knee-deep in a shocking scam involving unfit meat and the city's seamier curry houses, soup kitchens, and kebab dens. But it's not as simple as that. Rache and Fi have been set a task: to kill three targets on Eachus's shit list within 24 hours. If they fail to contact him with evidence of their bleak odyssey at specific times, Eachus drains another pint of blood from Liam's body...

The destiny of these desperate characters are inextricably bound to what patiently waits for them in the lost edges of London's map, where the ancient white spaces of banned territory will offer them salvation and horror in equal measure.

Game. It's anything but ...

Buy From Publisher

 

Game
by Conrad Williams

Earthling Press
February 1, 2004
Available: February 1, 2004
ISBN #0974420328
EAN #9780974420325
80 pages
Trade Size
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