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REVIEW

"Fantastic fantasy adventure!"

Gage was raised in a Solith village by his mother and father. His father was Solith and his mother SpiritKin. Even though they lived in a Solith village, the work they did was SpiritKin and Gage still has some pencyls to deliver. On this day, his parents were killed and Gage buried them. Militants had come, three of them, and had murdered his parents. Now that his parents are gone, Gage knows he will be told to leave the village. Most Solith do fear the SpiritKin since they have magic. SpiritKin have the ability to start fires and control animals. Gage has one extra bit of magic; he can read what he calls lights. He can tell a person's mood, if they're lying, and what they feel by their lights. So Gage takes his father's spears, some supplies and the ordered pencyls and heads to the home of Duke Rikard Blaydon, the Lord Governor of Westgardshire, to collect the money for them. While there, Gage meets the duke's son Jask, who tries to cheat Gage out of the promised fee for the pencyls. When Gage catches Jask, another nobleman, Earl Merrestone, stands up for the orphan and Gage takes his pay and leaves. Gage is intending to go to Truthrun, a place his mother had spoken of and has a good friend who will, hopefully, take Gage in and where most of the SpiritKin of Nighland now live.

On his way to Truthrun, Earl Merrestone seeks Gage out and asks him to take charge of his two foster sons, Breen and Daevith. The earl feels the two boys will be safer from the militants in Truthrun than anywhere else, especially since he is planning on leaving Nighland himself. This is not exactly what Gage had in mind, but since the earl was a friend of his father's, he reluctantly agrees to take the two nobles with him. Even though Gage can tell Daevith is slow, he is concerned about Breen. Breen is one person whose lights Gage can't read. And so the three boys set off for Truthrun, but the journey is not an easy one when Jask and other militants come after them. The boys end up killing all the militants, save Jask, who Gage wounded. Now Gage knows it was Jask who killed his mother and father and he vows to kill his parents' murderer.

Will the three boys make it to Truthrun? Will they have help along the way? Will Gage and Jask meet up again? Exactly who are Breen and Daevith and why is their safety so important?

I, SPIRITKIN is an action-packed fantasy. Frances Evlin does a wonderful job of bringing the characters to life in this fast-paced tale. We are treated to a glimpse of the way different classes of people lived in this mythical land of Nighland. There's something for everyone in this tale—we have the romance between Gage and Ariona; we have the magic of the SpiritKin, and we have the fighting going on in the usurper of the crown's name. This story drew me in from the very first page and the action just doesn't let up. And discovering Breen's secret was a true surprise for me. This is a highly enjoyable fantasy tale you don't want to miss.

Posted August 26, 2006

Reviewed by Chere Gruver
Posted January 18, 2007

SUMMARY

He can set fires with his mind, influence the actions of animals, and has the remarkable and unique ability to read auras. Orphaned at age 14, Gage, a SpiritKin, vows to hunt down his parents' murderers and kill them. But standing in the way of his quest for revenge is the heir to the throne, who coerces Gage to use his magic to help return an exiled king to power, and protect the country from foreign invaders. Gage fights not only an outer war but an inner one as well - his SpiritKin ethic of non-violence. Can his heritage save him from completing his acts of revenge?

Also available in print

Recommended Minimum Age: 16+ Violence Level: Medium Profanity: Low Sexual Content: Low

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I, Spirit Kin
by Francis Elvin

Writers Exchange E-Publishing
January 1, 2005
Available: January 1, 2005
ISBN #1876962402
EAN #9781876962401
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