"A Surrealistic Tale of Corporate Reality"
Malcolm Gray, called Mal, is your average everyday guy. He
wakes up, goes to work, goes to meetings, and goes home.
Oh, yeah, and he hangs out in trees when he's feeling
stressed. Then his life begins to crumble. It starts when
he finds out that the woman he thought was his ex-wife
isn't - they never actually got divorced! Then, through
some random cosmic act, Mal begins to question the world
around him, beginning with the company he's employed by.
His questions set off a chain reaction of immense
proportions. Suicides, evil plots, madness and insanity
ricochet through the towering diPisano building, warping
minds and sending every character bouncing off the others.
From diPisano himself down to the lowly Marketing clones,
this one day will spell the end of their dreams. For some,
it will be the very beginning of their nightmare. All Mal
wants to know is if the huge company ErectSoft, Inc has
ever actually finished one of the many custom software
projects that have been started through the years. The
answer itself is meaningless, but the course to the truth
is full of pitfalls and universal mayhem. If he can stay
sane - and alive - he might just learn the secrets behind
the diPisano building, and behind diPisano himself, as
Hilarious, and ringing with wry truth, TEAM PLAYER is a
novel best enjoyed by those who can appreciate the
absurdity of modern life. Written in a distinctive style,
the book is full of vividly painted characters and odd,
nearly unbelievable events that all tie together neatly in
the end, though are a bit confusing before you get there.
Lovingly detailed, Mitchell uses a series of scenes, emails
and vignettes to lead the reader spellbound and helpless
with incredulous laughter. His characterization is deep,
yet the book itself is easily read. Off-beat, darkly
humorous and all-too-realistic, TEAM PLAYER is a truly
Reviewed by Ann Leveille
Courtesy Book Isle Paperbacks
Posted December 26, 2002
Reviewed by PNR Group Member
Posted November 19, 2006
A hilarious look at the seamier side of the IT industry and
the absurdity of work in the 21st Century.
In a future too close for comfort, the world is run by
homicidal marketing managers who kill for love, company and
the almighty promotion. Everything is turned upside down
and nobody is safe.
Set in the world's tallest building, which has been created
in the image of the Leaning Tower of Pisa - lean and all -
TEAM PLAYER takes you through a hair-raising maze of
intrigue, murder, mass suicide, hillbilly brain cells,
rampaging neutrinos, angry Italian ghosts, Bolshevik
computers, and thirty naked pagan women who save the
universe ... with a little help from a man who thinks he's
TEAM PLAYER is a hilarious romp through the world of work
in the 21st Century, a world where the key question is: Why