"Exciting epic fantasy"
The world remains in peril as the Dark Lord, though
somewhat repelled, has established four weirgates to absorb
the magick that makes this realm survive. As Eleanor the
Wit'ch and her allies argue over what to do next, time
slips away. Finally, they agree to break into three teams
to attack the Dark Lord's minions at the weirgates in which
the ultimate evil is not residing. All know if successful
and if they survive, there remains the ultimate battle at
the fourth weirgate where the Dark Lord awaits their
presence. The four foes spread across the orb include a
basilisk, a manticore, a wyvern, and a griffin. Though
Eleanor and her cohorts contain elemental magic to bring
the war to their enemy, each member knows the danger and
the probability of death, but no option remains as the
quest to save the realm leaves no choice. Now the
adventure continues. WIT'CH GATE, the fourth tale in James Clemens
series "The Banned and the Banished", is an exciting epic
fantasy that is a magical element or two stronger than most
tales in the genre. Though several twists freshen up the
story line, the plot is similar to many of the genre's
novels. It is the characters, especially Eleanor, who make
this adventure spring to life as readers can feel her
frustrations, fears and need to triumph over the evil Dark
Lord. Mr. Clemens provides the audience with quite a
thriller that still has a weirgate to traverse. Harriet Klausner
Reviewed by PNR Group Member
Posted November 3, 2001
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