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REVIEW

"Great fantasy epic"

The off world Gardier use powerful magic to invade the land of Ile-Rien. The off-world military are winning on all fronts defeating the natives at sea, on the land, and in the air. Unless something is done quickly, the people of Ile-Rien will become enslaved. A magical artifact attached to Tremaine Valiarde transports her and two sorceress to the Isle of Storms.

They meet the Syrneiese warrior Ilias and Giliead who have come to the island to see if an evil wizard has taken up residence there. The two groups team up when the Gardier, who have an outpost in a huge cave on the island, captures them. Working together, they escape and go to the homeland of Ilias and Giliead and then back to Ile-Rien to get an army together that will destroy the Gardier outpost and subsequently the means of traveling between the two worlds.

Book one of the Fall of Ile-Rien is a fantastic opening installment in what looks to be a great fantasy epic. The heroine, a potential suicide victim, finds she has something to live for, as she becomes a freedom fighter intent on saving two worlds from Gardier domination. Martha Wells is an excellent world builder, a writer who makes the audience believes that the Gardier and the two worlds they want to conquer actually exist.

Harriet Klausner

Reviewed by PNR Group Member
Posted April 10, 2003

SUMMARY

Reviewers nationwide, as well as fellow artists in the fantasy arena, have already marveled at the astonishing voice and vision of Martha Wells. With this, the first book in an extraordinary new epic trilogy, the Nebula Award-- nominated author of The Death of the Necromancer and Wheel of the Infinite dazzles as never before -- bringing a stark and breathtaking reality to an imperiled world of magic. . . .

Ile-Rien faces the grim specter of its own imminent demise. Once a fertile and prosperous land, it is now under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless -- their magic quickly identified by the enemy and rendered instantly impotent, their conventional arms spontaneously and inexplicably exploded. And the last hope of a magical realm under siege rests within a child's plaything.

The tiny sphere was created for Tremaine Valiarde's amusement when she was a child of twelve, presented to her by her uncle Arisilde, the greatest of all sorcerers. But the mage -- among the first to identify the impending Gardier threat, along with Tremaine's notorious father, Nicholas, and one of the first to die because of it -- secreted a power within the orb capable of defeating the invaders. And now, years later, it falls to a young woman lacking any magical knowledge and abil-ity to release it.

Tremaine's initial attempts have disastrous consequences, transporting her to a strange world far removed from anything she has ever experienced or imagined. In this terrible and wondrous place -- where primitive magic cultures lag far behind Ile-Rien's sophisticated sorcery, where noble warriors clash with dark wizards, where starving demons prowl for prey and the Gardier prepare their assaults -- Tremaine must somehow unlock the sphere's powerful secrets . . . before the slow and monstrous awakening of a hideous evil is complete.

 

The Wizard Hunter
by Martha Wells

Eos
May 1, 2003
ISBN #0380977885
400 pages
Hardcover
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Other Books by
Martha Wells

The Gate of the Gods
The Ships of Air


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