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Jules is a young man barely a century old. He's lived long
enough to see the cure for death and the end of scarcity,
to learn ten languages and compose three symphonies...and
to realize his boyhood dream of taking up residence in
Disney World. Disney World! The greatest artistic achievement of the long-
ago twentieth century. Now in the care of a network of
volunteer "ad-hocs" who keep the classic attractions
running as they always have, enhanced with only the
smallest high-tech touches. Now, though, it seems the "ad hocs" are under attack. A new
group has taken over the Hall of the Presidents and is
replacing its venerable audioanimatronics with new,
immersive direct-to-brain interfaces that give guests the
illusion of being Washington, Lincoln, and all the others.
For Jules, this is an attack on the artistic purity of
Disney World itself. Worse: it appears this new group has
had Jules killed. This upsets him. (It's only his fourth
death and revival, after all.) Now it's war: war for the
soul of the Magic Kingdom, a war of ever-shifting
reputations, technical wizardry, and entirely unpredictable
outcomes. Bursting with cutting-edge speculation and human insight,
Down and Out in the Magic Kingdom reads like Neal
Stephenson meets Nick Hornby: a coming-of-age romantic
comedy and a kick-butt cybernetic tour de force.
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